Sunday, 5 June 2011

Kassadin The Voidwalker


Short description :
Extreme damage dealer in pulses(oopz.. physics term); or we call it burst in LoL. This means he can't deal continuous damage as effective as Karthus' defile + laywaste. And he doesn't burst as much as Leblanc's combo. So, why Kassadin?

1. He has reliable silence(Null Sphere Q) for good 2.6sec at max rank.
2. He has AoE slow (Force Pulse E) which becomes cast-able after he/allies/enemies cast 6 spells near him, with short cool down; he can continuously Rift Walk R in and cast E; and then get out during 5v5 fight; and R in again.
3. He enters and leaves team fight as he wishes. Either he Rift Walk R into battle, Null Sphere Q a target, Force Pulse E as many as you can, then walk away (this is risky); OR Null Sphere Q a target, Force Pulse E, then Rift Walk R out (safer this way).

However, Kassadin is extremely fragile and make sure you go in for the kill when the enemies' crowd control spells (CCs) are in cool down, If not, you'll find yourself waiting for your death timer to count down.

**NOTE**: It's not possible to R in and R out without dying unless your team has great CCs, only Rift Walk in if you are sure you won't be dead from their focus fire.


Champion info: http://leagueoflegends.wikia.com/wiki/Kassadin_The_Void_Walker


Masteries:
 1. Super offensive (Click to enlarge)

















2. Typical mage


















Runes:
Mark of Insight              - Magic Penetration + 0.95
Seal of Replenishment    - +0.41 mana reg/5sec
Glyph of Celerity           - +0.05% cd reduc/ lvl
Quint of Potency           - +4.95 AP


Summoner spells:



 
--> for super offensive masteries












--> for mage masteries






Skills orders:
Lvl 1-6     : Q,E,Q,E,Q,R
Lvl 7-11   : Q,E,Q,E,R
Lvl 12-18 : E,W,W,W,R,W,W


W is only useful to charge up your force pulse E, but I don't think that's really necessary as you need to have as much burst as possible, hence maxing Q and E first.


Laning phase:
Lvl 1-7 : Farm as much as possible, it doesn't matter you solo or not, if your team has a better mid solo champion, let them take mid. Don't insist on getting mid too much. Tolerance is the key in this game.
If your laning opponent has high hp regen, use your Null Sphere to last hit minions, otherwise, spam them and coordinate with your laning partner and go for the kill whenever possible.

Lvl 8-11 : Continue farming until you get Mejai, refer to items list below. Then it's super gank time. Once you have tear, you can start to gank, but focus on getting Mejai since it's very important to collect stacks.


Ganking technique:
Signal: Always, always signal and let the lane champions know you are going to gank, do not rush in and expect others to know what you are trying to do as if they have telepathy. =)

Coordinate: If you have voice chat then it's fine, otherwise, spend a few seconds to type and let them know exactly what you wish to do/accomplish. Effective communication is the key.

Timing: This is the most important factor, TIMING. This will improve over time once you get used to Kassadin. Rule of thumb -> do not try to tank spells/attacks, go in only after you made sure their CCs(stuns, slow, silence etc) are on cool down(CD).

Combo: Rift Walk R, Null Sphere Q, Force Pulse E and Ignite OR Null Sphere Q, Force Pulse E and Rift Walk R out. Do not save spells, it's just cool downs. Just spam all you've got. And don't be too picky on who got the kills. This is a team game. Being top killer doesn't win you the game.

**NOTE** : MAKE SURE YOUR FORCE PULSE E IS READY BEFORE GANKING
**NOTE** : NEVER STAND IN THE CROSSFIRE OR YOU WILL FIND YOURSELF DEAD IN A BLINK OF AN EYE. JUST SKILL, RIFT OUT; OR RIFT IN FOR THE KILL AND RUN.


Items:
Starting items:







X2




Core (in order) :



-------> Once you get this, it's time to GANK.




-------> Once you get this, it's time to GANK more. // You can skip this item and build Archangel Staff right away if you don't have much confidence in yourself.








GET THIS EVERY TIME IT RUNS OUT, 250GOLD FOR GOOD AP AND 10% CD REDUCTION, VERY GOOD ITEM












This is a very good item for extra burst, by the time you get this, you should have 600-900 AP depending on your Mejai stacks, each time you cast a spell, you'll deal extra damage of your AP to your enemy/turrets. Good to take down turrets btw.


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2 comments:

  1. Not really much point getting 21/0/9, should use 9/0/21 instead to allow your summoner spell to recharge faster as you'd be reliant at Ignite to deal a chunk of damage too, so it's better to have it up more often.

    Plus getting Medjai's as a core is bad in high level play as in those kind of level, games generally end with ~~10 ~ 20 kills, no more.

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  2. 21-0-9 is another way to play him. =) It's fun. Haha!

    In high level play, I expect you don't die much, ya? You need Mejai really. He's a sneaky champion, don't try to tank, and you'll see how you own with Mejai.

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