Sunday, 5 June 2011

Kog'Maw The Mouth of The Abyss



Short description : (DPS anti-tank style)
Ultimate killer, and one of the best, in fact he's the best anti-tank so far. Not bad CC he has on him, Void Ooze E that slows and deal AOE damage to opponents in a line. He has the best range when Bio-Arcane Barrage(BOB) W is active, and this is the anti-tank's perfect weapon. A great spying tool by using his ultimate Living Artillery R on bushes; and a great last hit spell to take down fleeing foes. 


Furtheremore, he could deal AOE dmg from his innate when he's dead, just make sure you use summoner spell Ghost right before you're dead so you can chase down low health enemies, or place yourself in between as many enemy champions as you can before you detonate in 4sec..


With the recent patch's buffs on him, he's better than ever, with Caustic Spittle Q reducing both Armor and MR; and Living Artillery R now deals more damage as it scales off both AD and AP now. 


Champion info : http://leagueoflegends.wikia.com/wiki/Kog'Maw_The_Mouth_of_the_Abyss


Masteries: (Click to enlarge)
















Runes:
Mark of Alacrity          - +1.7% aspd 
Mark of Desolation      - +1.67 armor pen
Seal of Regeneration   - +0.11 hp regen/5s per lvl
Seal of Evasion          - +0.75% dodge chance
Glyph of Celerity        - +0.05% cd reduc per lvl
Quint of Alacrity         - +3.4% aspd
Quint of Desolation     - +3.33 armor pen


Summoner spells:









Skill orders:
Lvl 1- 6    : E,W,E,Q,E,R
Lvl 7-11   : E,W,E,W,R
Lvl 12-18 : W,Q,W,Q,R,Q,Q


Laning phase:
Lvl 1-6 : Just farm all the way, taking last hits only. Harass opponent by using Void Ooze E followed by a few hits, then back off. If opponents are more offensive, try to just defend the lanes while getting as many last hits as you can; don't bother to kill them, you'll get yourself killed for nothing. Rule of thumb is, farm and defend turret.


Lvl 7-11 : By this level, you should at least farm a normal boot and Madred's Razors. Keep farming and help out your jungler if they are trying to gank the opponents on your lanes. Place an accurate Void Ooze E and Caustic Spittle Q the target opponent, and activate BAB W and  start firing. Other moments, just farm up until you get enough gold for Berserker's Greaves and Wits End. If the opponents are sticking and pushing hard, then stick to your team while concentrate on farming creeps; it won't be hard to get creeps since your have Madred's Razors.


Lvl 12-18 : This is the time to stick more to your team and it's FEASTING time.


Engaging technique:
1. Always keep your distance away from the enemy mages and assassins.
2. Engage only when your tanks have good position in the team fight.
3. Fire your Void Ooze E to slow as many as you can. Always cast your ultimate Living Artillery R once every 6 seconds, fire more if it can give you a kill, but watch out as it requires more and more mana if you cast it continuously within 6seconds.
4. Use your BAB W to have a safe distance while dealing damage to the opponents. 
5. Always aim the squishiest and nearest target to you, don't bother to try and get close to their carry and try to kill them; this will make the opponents focus fire you.


Before tanks and your team are in position, fire Living Artillery R to reduce opponents health and gain vision on them for 4seconds.
Once the team are in position, you should Void Ooze E, Caustic Spittle Q a target, then move back a little and activate BAB W, start taking down the target. 
If you were to die, activate Ghost (summoner spell) before dying and rush into the location with most enemies to deal AoE pure damage from your Icathian Surprise.  


Items:
Starting items :







X3




Core items : (in order) 


 --> With this items you can already start killing.

















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Kassadin The Voidwalker


Short description :
Extreme damage dealer in pulses(oopz.. physics term); or we call it burst in LoL. This means he can't deal continuous damage as effective as Karthus' defile + laywaste. And he doesn't burst as much as Leblanc's combo. So, why Kassadin?

1. He has reliable silence(Null Sphere Q) for good 2.6sec at max rank.
2. He has AoE slow (Force Pulse E) which becomes cast-able after he/allies/enemies cast 6 spells near him, with short cool down; he can continuously Rift Walk R in and cast E; and then get out during 5v5 fight; and R in again.
3. He enters and leaves team fight as he wishes. Either he Rift Walk R into battle, Null Sphere Q a target, Force Pulse E as many as you can, then walk away (this is risky); OR Null Sphere Q a target, Force Pulse E, then Rift Walk R out (safer this way).

However, Kassadin is extremely fragile and make sure you go in for the kill when the enemies' crowd control spells (CCs) are in cool down, If not, you'll find yourself waiting for your death timer to count down.

**NOTE**: It's not possible to R in and R out without dying unless your team has great CCs, only Rift Walk in if you are sure you won't be dead from their focus fire.


Champion info: http://leagueoflegends.wikia.com/wiki/Kassadin_The_Void_Walker


Masteries:
 1. Super offensive (Click to enlarge)

















2. Typical mage


















Runes:
Mark of Insight              - Magic Penetration + 0.95
Seal of Replenishment    - +0.41 mana reg/5sec
Glyph of Celerity           - +0.05% cd reduc/ lvl
Quint of Potency           - +4.95 AP


Summoner spells:



 
--> for super offensive masteries












--> for mage masteries






Skills orders:
Lvl 1-6     : Q,E,Q,E,Q,R
Lvl 7-11   : Q,E,Q,E,R
Lvl 12-18 : E,W,W,W,R,W,W


W is only useful to charge up your force pulse E, but I don't think that's really necessary as you need to have as much burst as possible, hence maxing Q and E first.


Laning phase:
Lvl 1-7 : Farm as much as possible, it doesn't matter you solo or not, if your team has a better mid solo champion, let them take mid. Don't insist on getting mid too much. Tolerance is the key in this game.
If your laning opponent has high hp regen, use your Null Sphere to last hit minions, otherwise, spam them and coordinate with your laning partner and go for the kill whenever possible.

Lvl 8-11 : Continue farming until you get Mejai, refer to items list below. Then it's super gank time. Once you have tear, you can start to gank, but focus on getting Mejai since it's very important to collect stacks.


Ganking technique:
Signal: Always, always signal and let the lane champions know you are going to gank, do not rush in and expect others to know what you are trying to do as if they have telepathy. =)

Coordinate: If you have voice chat then it's fine, otherwise, spend a few seconds to type and let them know exactly what you wish to do/accomplish. Effective communication is the key.

Timing: This is the most important factor, TIMING. This will improve over time once you get used to Kassadin. Rule of thumb -> do not try to tank spells/attacks, go in only after you made sure their CCs(stuns, slow, silence etc) are on cool down(CD).

Combo: Rift Walk R, Null Sphere Q, Force Pulse E and Ignite OR Null Sphere Q, Force Pulse E and Rift Walk R out. Do not save spells, it's just cool downs. Just spam all you've got. And don't be too picky on who got the kills. This is a team game. Being top killer doesn't win you the game.

**NOTE** : MAKE SURE YOUR FORCE PULSE E IS READY BEFORE GANKING
**NOTE** : NEVER STAND IN THE CROSSFIRE OR YOU WILL FIND YOURSELF DEAD IN A BLINK OF AN EYE. JUST SKILL, RIFT OUT; OR RIFT IN FOR THE KILL AND RUN.


Items:
Starting items:







X2




Core (in order) :



-------> Once you get this, it's time to GANK.




-------> Once you get this, it's time to GANK more. // You can skip this item and build Archangel Staff right away if you don't have much confidence in yourself.








GET THIS EVERY TIME IT RUNS OUT, 250GOLD FOR GOOD AP AND 10% CD REDUCTION, VERY GOOD ITEM












This is a very good item for extra burst, by the time you get this, you should have 600-900 AP depending on your Mejai stacks, each time you cast a spell, you'll deal extra damage of your AP to your enemy/turrets. Good to take down turrets btw.


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